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1. 1 Bil isk to get me into J235924 - in Wormholes [original thread]
Still looking?
- by Kaneda Hiroshi - at 2016.02.05 00:58:12
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2. Basic Production Calculator - in EVE Technology Lab [original thread]
Really great tool, one of the best third-party additions to eve that I know of. One feature request: I usually empty warehouse then use the copy parser to get an up-to-date list of the materials in my corp hanger. Then I add my products to cart a...
- by Kaneda Hiroshi - at 2013.03.10 01:19:00
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3. [Suggestion] "Buy fit at cheapest local price" - in Player Features and Ideas Discussion [original thread]
I would use it. Maybe with a graphical representation that allows you to deselect modules that are overpriced?
- by Kaneda Hiroshi - at 2012.07.02 08:34:00
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4. Wild Space -- Solo PVP regions of space - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: In the space you describe, I don't think you'd be jumping anybody. If you can predictably move and track targets, you can predictably move as a fleet coordinated by out of game comms. I'm thinking of scanning down a pilot ...
- by Kaneda Hiroshi - at 2012.07.01 23:08:00
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5. Wild Space -- Solo PVP regions of space - in Player Features and Ideas Discussion [original thread]
Thanks, I will definitely check that out. Though that is a good solution, I still like the idea of an area where free-for-alls are the only option. I want the other guy to be surprised when I jump him, and terrified and unready.
- by Kaneda Hiroshi - at 2012.07.01 15:18:00
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6. Wild Space -- Solo PVP regions of space - in Player Features and Ideas Discussion [original thread]
I really like solo PVP. It's a shame that it is so hard to find! (maybe some of you disagree but for me it is difficult to find reliably, especially outside of 0.0). I wish there was somewhere I could go, within easy reach of high sec, where I cou...
- by Kaneda Hiroshi - at 2012.07.01 12:38:00
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7. Sensor glare: an anti-blob idea - in Warfare & Tactics [original thread]
Gizznitt Malikite wrote: It sounds like your suggesting: If 10 ships target ship X, then the 11th ship has a longer lock time. No! This is basically what roime suggested, see my comments above for reasons to not do this. I am proposing that ...
- by Kaneda Hiroshi - at 2011.12.08 03:42:00
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8. Sensor glare: an anti-blob idea - in Warfare & Tactics [original thread]
Thanks for the feedback! Some great comments. Roime wrote: I like this, and not only because I thought about a similar concept some time ago. In my version the number of ships targeting a ship (their added scan resolution) would decrease t...
- by Kaneda Hiroshi - at 2011.12.08 02:54:00
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9. Sensor glare: an anti-blob idea - in Warfare & Tactics [original thread]
Dimitryy wrote: Just sounds annoying, another gameplay hoop to jump through for large fleets taking sov. Its already annoying enough to FC large fleets in sov fights without having to deal with arbitrary sensor nonsense ******* your target call...
- by Kaneda Hiroshi - at 2011.12.07 14:48:00
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10. Sensor glare: an anti-blob idea - in Warfare & Tactics [original thread]
Abdiel Kavash wrote: Quote: correspondingly larger opportunity to gain the upper hand through effective communication and leadership. A well-organized fleet with five guardians should be able to defeat a badly organized fleet with twenty. ...
- by Kaneda Hiroshi - at 2011.12.07 13:02:00
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11. Sensor glare: an anti-blob idea - in Warfare & Tactics [original thread]
Blobs firing at one target then switching to the next one is no fun. Not only is the primary guaranteed to die (unless they have five hundred guardians, also not fun), it's boring for the shooters and it's pretty easy to tell at any point who is g...
- by Kaneda Hiroshi - at 2011.12.07 12:41:00
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12. After maxed caldari recon/HAC, what? - in Skill Discussions [original thread]
I have a great set of caldari skills for gang support (esp. ECM, missiles, shields), including maxed rook/falcon/cerberus/drake, and good drones. I also have some solid bs skills, caldari bs5 and cruise missile specialization 4, etc. I am weak tho...
- by Kaneda Hiroshi - at 2011.09.03 00:10:00
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